![]() ![]() The main objective of the Prototype Phase is to validate the design of everything in your board game and to test if it actually feels as expected, whilst trying to create an appeal to the audience through how it actually looks. All of this constitutes the Prototyping Phase while publishing your board game. The creativity that you put to paper, will now be used to create something tangible and you can analyze if it actually works according to your liking or not. You need that extra bit of security by putting everything you’ve designed into a physical picture and seeing if it actually works. Just designing the entire layout, gameplay, and gaming components are not enough for the game to function.
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